SpaceLock went to Ideamonk's beaUIty parlour...
Ah, major work in SpaceLock's UI got over this weekend. No wonder everyone has buried their heads into books, lab reports and other things these days. But, I can't leave it just like that, there is loads to be done to make it user friendly, there are no tool tips to hint the user, no documentation to guide them. Given the very less amount of time we've got (end sem starts next monday!) I guess we won't be able to do all that, including the testing.
The code still looks horrible, things can be organized properly, redundant pieces here and there can be packed into functions, variable names can be changed to make some sense, name of the controls too can be changed to make some sense. But, again no time for that too.
So, finally planning an Alpha version, not so user friendly, neither developer friendly, so no code for now!
I guess I was born to be an artist of some sort...
I think contributing open source projects would give one a good experience in writing understandable code.
Loads to do, adios!