Nincompoop goes Linux
Ah! more than a year ago I wrote this yet to be finished 2d sidescrolling game with very crappy collision detection and pretty poorly programmed, blah blah called NinCompoop - The Unfinished Quest.
I felt like porting it to linux today. The good news is that allegro is already in the Ubuntu repository, so all I needed to do was a sudo apt-get install liballegro4.2.-dev
Porting again, was dead simple, just change the windows styles slashes to linux style slashes - \\ to /
So here we are, time for a demo -
Fork it here - http://github.com/ideamonk/Nincompoop, a request plz don't complain about ze lameness of teh code.
Labels: allegro, nincompoop
3 Comments:
;)Nice one.
I didn't know Linux supported Allegro. That's new and NICE.
After reading your this blog, I thought your blog is great! i like it .thank you!
@Raman yup, allegro was always platform independent, it supports BeOS too! Anyways collecting some feedback people really find allegro something pretty primitive and old, surprisingly its still in development and the author of Allegro actually went up to be a key member of xbox team i suppose.
Allegro was one of the things that did it right when you were tired of different options for c++ graphics and eveyone else sucked or was overly complicated.
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